Merida's Necklace

"Every carving and one spell!" "I want a spell to change my. That will change my fate!" - Merida to the witch before giving her necklace as payment. The necklace was Elinor's before she gave it to her daughter after fitting her into the blue tight dress.

Appearance
The silver bears with emerald green jewel eyes are also carved into the wall above frowns in the castle's frown room. King Fergus is known as the 'Bear King'.

Lore
Elinor wore this on the day her husband, Fergus gave their daughter her bow and got his leg bitten off by Mor'du. Years later Elinor gave it to Merida before meeting the lord Macffin, Macintosh, Dingwall and their first born sons. A meeting Merida didn't want to be a part of; as the lords' sons fight to win her hand in marriage.

After a fight between the princess and the queen Merida ran off in tears on the back of her Scottish Clydesdale horse, Angus and some hoe ended up in a ring of stones. A Willow-the-Wisp later appears, along with a few others as they led her to the cottage, trusting in the legend of wisps 'leading people to their fates' went inside to see why they brought her three.

Inside she meets an old woman and her bear carvings, after catching the woman's broom moving on its own, her crow talking and singing and using magic by the click of her fingers, she knew that this 'wood carver' is a witch. A witch that can use her magic to change her fate.

The witch tried to convince the princess that she was just an old wood carver, when she didn't listen she tried to chase her out with her knifes and sharp carving tool until Merida said that she'll buy all the carvers she has. The witch fell in love with the necklace's beauty as Merida told her that she'll use it as payment; for 'every carving and one spell' to change her fate. The deal was made the moment the witch toke the necklace out of Merida hands. It was the second piece of royal jewelry the witch got for a fate changing spell; the first was a ring with a twin cross axe crest that was given to her by a prince. Mor'du when he was human.